FNaF Multiverse RP
A Roblox experience owned by FNaF Multiverse Development.
RoleplayENFive Nights at Freddy'sRoleplayFree-roam
FNaF Multiverse RP is a roleplay experience created on 2024-10-30. It has recorded 22,201,332 lifetime visits and 39,037 favorites. Currently, 983 users are playing. The game holds an 86% like percentage. The description highlights a multiverse setting blending original and fan-made Five Nights at Freddy's titles with R15 optimized models.
Description (written by the developer; not a statement by this register)
🌌 Welcome to FNaF Multiverse RP! 🌌 The ultimate experience where nearly every universe comes together in a single game. Step into an unprecedented multiverse that blends the original titles with iconic fan-made games from the community. The game features plenty of surprises. Experience it firsthand. We have recreated maps with unique aesthetic precision, featuring a modern touch of free-roam exploration. Our characters pay homage to the history of FNaF on Roblox. 2018 Aesthetic: Based on the classic models most beloved by the community. Updated and Optimized: Rebuilt from scratch for the R15 system, featuring realistic height and smooth animations created by me and UGC creators IMPORTANT: Not all morphs are updated yet; each one takes time to update. That is why there is currently an imbalance. Server reset = Update If you have any questions, reports, or suggestions, join the community and comment on the issue you would like addressed. Creator of the franchise: Scott Cawthon
Last updated by the developer 31 Oct 2026, 06:21 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Nov 2026, 15:50 | 928 | +136 |
| 2 Nov 2026, 14:50 | 792 | +34 |
| 2 Nov 2026, 13:50 | 758 | +19 |
| 2 Nov 2026, 12:50 | 739 | +151 |
| 2 Nov 2026, 11:50 | 588 | +107 |
| 2 Nov 2026, 10:50 | 481 | +24 |
| 2 Nov 2026, 09:50 | 457 | +90 |
| 2 Nov 2026, 08:50 | 367 | -64 |
| 2 Nov 2026, 07:50 | 431 | +36 |
| 2 Nov 2026, 06:50 | 395 | -34 |
| 2 Nov 2026, 05:50 | 429 | -46 |
| 2 Nov 2026, 04:50 | 475 | -63 |
| 2 Nov 2026, 03:50 | 538 | -82 |
| 2 Nov 2026, 02:50 | 620 | -98 |
| 2 Nov 2026, 01:50 | 718 | -147 |
| 2 Nov 2026, 00:50 | 865 | -91 |
| 1 Nov 2026, 23:50 | 956 | +81 |
| 1 Nov 2026, 22:50 | 875 | -47 |
| 1 Nov 2026, 21:50 | 922 | -15 |
| 1 Nov 2026, 20:50 | 937 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Nov 2026, 15:50 | 86 | no change |
| 2 Nov 2026, 14:50 | 86 | no change |
| 2 Nov 2026, 13:50 | 86 | no change |
| 2 Nov 2026, 12:50 | 86 | no change |
| 2 Nov 2026, 11:50 | 86 | no change |
| 2 Nov 2026, 10:50 | 86 | no change |
| 2 Nov 2026, 09:50 | 86 | no change |
| 2 Nov 2026, 08:50 | 86 | no change |
| 2 Nov 2026, 07:50 | 86 | no change |
| 2 Nov 2026, 06:50 | 86 | no change |
| 2 Nov 2026, 05:50 | 86 | no change |
| 2 Nov 2026, 04:50 | 86 | no change |
| 2 Nov 2026, 03:50 | 86 | no change |
| 2 Nov 2026, 02:50 | 86 | no change |
| 2 Nov 2026, 01:50 | 86 | no change |
| 2 Nov 2026, 00:50 | 86 | no change |
| 1 Nov 2026, 23:50 | 86 | no change |
| 1 Nov 2026, 22:50 | 86 | no change |
| 1 Nov 2026, 21:50 | 86 | no change |
| 1 Nov 2026, 20:50 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.