🧠 Math Wall Murder
A Roblox experience owned by 1M CCU $.
PuzzleENmath puzzleseducationalspeed challenge
Math Wall Murder is a puzzle experience created on 2024-10-30. It has recorded 2,292,178 lifetime visits and 308,173 favorites. Currently, zero users are playing. The game holds a 43% like percentage. The description invites players to solve math problems across three difficulty levels to compete for rewards.
Description (written by the developer; not a statement by this register)
🎉 Game "🧠Math Wall Murder " 🎉 🌟 We invite all young mathematicians to an exciting journey through the world of numbers! In this game 🧮, you will need to solve numerous interesting math problems to reach the end! 🚀 👦👧 How to Play? 1. The game has three levels of difficulty: Easy - green, Medium - yellow, Hard - red! 📊 2. Each task is a new challenge! 🏆 Solve the math problem. 3. Complete the game faster than everyone else! ⚡ 🎈 Why is it interesting? - Develop your math skills in a fun way! 🏫 - Compete with friends and find out who will become the true math master! 🥇 - Earn rewards for achievements and unlock new levels! 🎁 🌈 Join and invite your friends to play "🧠 How Much Will It Be?" and let math become your best friend! 😄 Keywords; Math, IQ Test, Be smart, Mathematics, Stimulator, Mathematical examples, Wall simulator, Choose the correct answer
Last updated by the developer 3 May 2026, 12:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.