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Line to Catch a Fish🎣

Line to Catch a Fish🎣

A Roblox experience owned by PotatoSunshine.

SimulatorENfishingsimulatortropical island

Description (written by the developer; not a statement by this register)

Welcome to Fishing Line Simulator! In this fun and immersive experience, you’re part of a team of eager anglers standing in line, ready to embark on the fishing adventure of a lifetime! Explore a beautiful tropical island, claim your spot, and catch rare fish to climb the leaderboards!

Last updated by the developer 15 May 2025, 08:20 UTC.

0
playing (measured 10 Aug 2026, 18:38 UTC)
89,209
lifetime visits
31%
liked (23 👍 / 52 👎)
13,377
favourites (150.0 per 1k visits)
30 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
599 R$
Auto Cut
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome83,331 · 0.00% win
First Isand Visit · welcome59,516 · 0.00% win
Cut In Line · other14,704 · 0.00% win
Catch Splashfin · collection13,746 · 0.00% win
Catch Minnow · collection11,288 · 0.00% win
First In Line · other9,409 · 0.00% win
Catch Mossdart · collection8,640 · 0.00% win
Catch Glimmergill · collection6,913 · 0.00% win
Catch Stripefang · collection5,649 · 0.00% win
Catch Moonwhisker · collection4,062 · 0.00% win
Catch Aurorascale · collection2,981 · 0.00% win
Catch Shadowtail · collection2,418 · 0.00% win
25 Cut In Line · other1,448 · 0.00% win
Catch Starshimmer · collection917 · 0.00% win
Catch Eternal Leviathan · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

303130.515 August 2026 — 30 % liked25 August 2026 — 31 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–31 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:1931+1
15 Aug 2026, 12:0630first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.