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the last dance [discontinued]

the last dance [discontinued]

A Roblox experience owned by GrepyDevs..

HorrorENhorrorsocial deductionparty theme

The Last Dance [Discontinued] is a horror experience created on October 30, 2024. It has accumulated 840,074 lifetime visits and 22,111 favorites. The game holds a 38% like percentage. Currently, zero users are playing. The title is marked as discontinued.

Description (written by the developer; not a statement by this register)

You've been invited to a private party, but you don't yet know that it will be your last dance. !!!SHUTDOWN = UPDATE!!! P.S (The game does not have a large active yet, it is in the process of recruiting players, if you want to play then wait until 7 people are recruited, thanks in advance to everyone for the game!) Developers: @GrepyPeps - Creator,Scripter @Che_Nekich - Builder @pofyr - Scripter

Last updated by the developer 4 Jul 2026, 23:34 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
840,074
lifetime visits
38%
liked (177 👍 / 285 👎)
22,125
favourites (26.3 per 1k visits)
30 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite revives
4,499 R$
VIP pass
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You came to the party · welcome570,042 · 100.0% win
Outdance everyone · other37,520 · 0.00% win
Met the creator · welcome5,501 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.