Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NPC SPAWNER] Blocks and Glory (beta)

[NPC SPAWNER] Blocks and Glory (beta)

A Roblox experience owned by Konethorix’s Studio.

SimulatorENgorephysics-basedobby

[NPC SPAWNER] Blocks and Glory (beta) is a simulator experience created on 2024-10-30. It currently has 40 players online. The title has accumulated 30,458,894 lifetime visits and 81,888 favorites. User engagement metrics show a 57% like percentage. The game is categorized under the simulator genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

🩸⚠ This is a gore engine game! Beware of what you're about to play, it's not for the faint of hearts!! A game that all started from my ponder: "How come there is no Happy Wheels inspired gore engine in Roblox where the characters actually break to pieces, yet?" The game inherits most of the mechanisms of the original game, but with some unique alterations like being able to use your legs, allowing for an obby-like gameplay but in Happy Wheels style. It's also a game mostly made by a one-man team, and is in Beta, meaning the players are the testers. So if you find any bugs/flaws, feel free to message my group wall

Last updated by the developer 30 Jul 2026, 12:03 UTC.

40
playing (measured 10 Aug 2026, 16:15 UTC)
30,458,894
lifetime visits
57%
liked (21,931 👍 / 16,661 👎)
85,172
favourites (2.8 per 1k visits)
30 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1559first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Realistic Models
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other9,071,378 · 100.0% win
Beta Victory · other173,636 · 5.0% win
Badge of Curiousity · other6,364 · 0.50% win
Completed The Egg event · collection1,207 · 0.10% win
Badge of Inquisition · other432 · 0.00% win
Obtained the Egg of Blocks and Glory · collection81 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5723 August 2026 — 57 % liked2 September 2026 — 57 % liked12 September 2026 — 57 % liked22 September 2026 — 57 % liked2 October 2026 — 57 % liked12 October 2026 — 57 % liked22 October 2026 — 57 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:5057no change
12 Oct 2026, 15:4957no change
2 Oct 2026, 15:4757no change
22 Sept 2026, 15:4657no change
12 Sept 2026, 15:4557no change
2 Sept 2026, 15:3657no change
23 Aug 2026, 15:2357first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.