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Finn's World [ALPHA] (ROLEPLAY)

Finn's World [ALPHA] (ROLEPLAY)

A Roblox experience owned by BowlCrunch Studio.

RoleplayENmascot horrorroleplayalpha build

Description (written by the developer; not a statement by this register)

Are you ready to 'See A Very Exciting and Unforgettable Show'? Look no further as FINN and the Gardenview Crew are ready to give you a performance you don't want to miss! ✧---✧ Finn's World is a Roleplay 2007-styled game Based on Dandy's world, a Mascot Horror Survival Multiplayer game where you must team up with fellow Toons to complete machines and descend deeper into Gardenview Center. (⚠️ DISCLAIMER: The game is still in Alpha, so expect bugs and shutdowns! Report any bugs you find to the Finn's World Roleplay Server! ⚠️) ✧---✧ 🌻 - Play as Toons and act out fun realities! ✧---✧ VERSION ALPHA 0.0.2 🛠️New map! New Gui, one of them works ^_^ ✧---✧ Boxten (Updated) Poppy (Added) P.s: Were still working on Gui sorry :<

Last updated by the developer 11 Dec 2025, 01:43 UTC.

0
playing (measured 13 Sept 2026, 19:32 UTC)
68,379
lifetime visits
45%
liked (47 👍 / 58 👎)
223
favourites (3.3 per 1k visits)
30 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

unlock all gold skins (CURRENTLY NOT WORKING)
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha joiner! · welcome37,233 · 0.00% win
Welcome! · welcome37,232 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.