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[FIX] Heroes Justice

[FIX] Heroes Justice

A Roblox experience owned by Heroes Justice.

RoleplayENMy Hero AcademiaAction RPGQuirk System

Description (written by the developer; not a statement by this register)

Remaking the whole game, you'll keep your data, idk what date. -Update Log 18/07/18 City B EXPECT BUGS! you know what this is : xgep6eu PRESS M FOR MENU PRESS N FOR SHOP NOTE: THE GAME IS NO WHERE NEAR COMPLETE STILL IN PROGRESS. Quirk Level = Quirk Skills Quirk Level Skill Requirment: Quirk Lvl 15,Quirk Lvl 35,Quirk Lvl 65,Quirk Lvl 85 N = SHOP Quirk Keys: Z,X,C,V,B Quirks: [Currently Public] Common - Engine, Zero Gravity, Somnambulist, Pop Off, EarphoneJack UnCommon - Giant, Electrification Rare - Explosion, Erausre, Jet, Cremation, HellFlame Legendary - One For All, Half Hot Half Cold Thanks for the support of the game! I will remake a few things and add a lot of new content!

Last updated by the developer 20 Jul 2018, 21:35 UTC.

0
playing (measured 11 Aug 2026, 05:20 UTC)
485,058
lifetime visits
70%
liked (2,320 👍 / 1,012 👎)
13,119
favourites (27.0 per 1k visits)
28 May 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Higher Quirk Chance
299 R$
Voice Pack
50 R$
Donation
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Paid Access Badge! · other2,122 · 0.00% win
Level 25 Badge! · progression0 · 0.00% win
Level 200 Badge! · progression0 · 0.00% win
You've entered City B! · progression0 · 0.00% win
Level 100 Badge! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.