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[WORLD CUP ⚽🏆] Puppet | Revival

[WORLD CUP ⚽🏆] Puppet | Revival

A Roblox experience owned by Lynito's World.

HorrorENhorrorescapepiggy-inspired

Description (written by the developer; not a statement by this register)

Can you escape the puppets? Complete multiple chapters against terrifying enemies as you unravel Puppet's story. Controls: Pick up items / Use items: Click (PC), Tap (Mobile), or Right Trigger (Controller) Crouch / Set trap: CTRL (PC), Tap (Mobile), or B (Controller) Note: This game is still in development, so expect bugs and some unfinished elements. Update Log: - 1 New Crate - 5 New VIP skins for VIP Players - Juliey and Prairy got small changes at their head model. Inspired by Piggy Original by HD Games The best old-school Puppet game is back after decades! Join the group for more rewards and updates! Credits: JoseLynito2 - Creator tuacto13, HenryDev82, JuliaPrincessBuble & BOB_GUYBOBBY - Additional help ReaperTheMod/ReaperModdist - Spectator bot, outdated leaderboards RocketLaunched08 - Some skin designs vogts2012- Game thumbnails and Louie redesign EvanGonzales - Icon & Thumbnail (Chapter 6)

Last updated by the developer 20 Jul 2026, 23:18 UTC.

1
playing (measured 11 Aug 2026, 15:05 UTC)
40,860
lifetime visits
79%
liked (168 👍 / 45 👎)
220
favourites (5.4 per 1k visits)
30 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
x2 Coins
275 R$
x2 Killer Chance
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chapter 1: House · progression455 · 0.00% win
Chapter 2: Prison · progression173 · 0.00% win
Chapter 3: Forest · progression120 · 0.00% win
Chapter 6: Hospital · progression20 · 0.00% win
Chapter 7: Park · progression10 · 0.00% win
Chapter 5: Library · progression7 · 0.00% win
Chapter 4: Lake Cabin · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.515 August 2026 — 80 % liked25 August 2026 — 79 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:2179-1
15 Aug 2026, 20:1680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.