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Punch League

Punch League

A Roblox experience owned by Muscle Games!.

SimulatorENboxinggym simulatorpet collection

Punch League is a simulator experience created on 2024-10-30. It has recorded 4,144,106 lifetime visits and 305,292 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description highlights boxing gym simulation features, including muscle physics, pet unlocks, and gym progression mechanics.

Description (written by the developer; not a statement by this register)

Welcome To Punch League! 🥊 A Boxing Gym Simulator with realistic muscle physics and competitions. 🏋️‍♂️ Train to become stronger! 🐶 Unlock pets! 🥊 Buy new gloves to increase you progress! 🏆 Year Wins in Boxing Area or punching the Machine! 🌎 14 different gyms and OP Bosses 📜 CODES: "Release", "250kvisits" NEW CODE on 2500 LIKES! GYM RUSH! Next update with a new world - 31th of January!

Last updated by the developer 20 Oct 2025, 17:41 UTC.

0
playing (measured 10 Aug 2026, 16:20 UTC)
4,144,106
lifetime visits
93%
liked (5,899 👍 / 458 👎)
305,290
favourites (73.7 per 1k visits)
30 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
799 R$
Super Lucky
499 R$
x8 Hatch
499 R$
OP Click
349 R$
Unlock all Daily Rewards!
349 R$
KING
319 R$
2x Wins
299 R$
2x Strength
249 R$
3 Pets Equipped
249 R$
Triple Hatch
199 R$
100 Pet Storage
199 R$
Instant Hatch
149 R$
Auto Hatch
99 R$
Lucky
99 R$
Auto Rebirth
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9314 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:0893no change
14 Aug 2026, 03:0693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.