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Stands [UPD]

Stands [UPD]

A Roblox experience owned by STANd_1.

RoleplayENJoJo's Bizarre AdventureAnimeRoleplay

Stands [UPD] is a roleplay experience created on October 30, 2024. Inspired by JoJo’s Bizarre Adventure, the game features commands for trading and item management. It has accumulated 916,275 lifetime visits and 5,442 favorites. The current like percentage stands at 61 percent. The experience remains in development with zero players currently active.

Description (written by the developer; not a statement by this register)

“Stands” is primarily inspired by the popular anime/manga series JoJo’s Bizarre Adventure (JJBA). Commands: /trade (user) /handitem (user) /deleteitem Make sure to join the community server below for questions, giveaways, and more. Note: This game is still in development, so please be aware of potential bugs.

Last updated by the developer 14 Jun 2025, 08:21 UTC.

0
playing (measured 11 Aug 2026, 01:36 UTC)
916,275
lifetime visits
61%
liked (1,980 👍 / 1,255 👎)
5,438
favourites (5.9 per 1k visits)
30 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crusader Pass
349 R$
Enhanced Luck
199 R$
Item Notifier
149 R$
Extra Stand Slot 2
129 R$
Extra Stand Slot 1
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome435,933 · 50.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked3 September 2026 — 61 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:2061no change
14 Aug 2026, 16:1761first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.