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THOMAS πŸš‚

THOMAS πŸš‚

A Roblox experience owned by The Susalob Club.

HorrorENhorrorsurvivalThomas the Tank Engine

Description (written by the developer; not a statement by this register)

πŸš‚πŸšƒπŸšƒ Can YOU Survive in an Abandoned Railway? Well let's find out! πŸ›€οΈ Get ready for the ultimate survival challenge as you're hunted by Thomas the Tank Engine and his terrifying friend Percy! 😱 Explore an abandoned railway, hide in the spooky cabin 🏚️, and stay alive as long as you can! πŸ’€ ⚠️ WARNING: This game is still in Beta, so expect some bugs! πŸͺ³ πŸ’‘ Stay tuned to my channel for exclusive updates and juicy leaks about the game! πŸ’– Can you outsmart the trains and survive the madness? Play now if you dare! πŸ‘»

Last updated by the developer 7 Jun 2025, 21:57 UTC.

0
playing (measured 23 Aug 2026, 12:47 UTC)
4,834
lifetime visits
73%
liked (8 πŸ‘ / 3 πŸ‘Ž)
24
favourites (5.0 per 1k visits)
31 October 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 12:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Coal
249 R$
2x Seconds
199 R$
Flashlight
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME... Β· welcome2,783 Β· 0.00% win
Group Member Β· social2,777 Β· 0.00% win
First Encounter Β· progression2,498 Β· 0.00% win
You'll get used to it Β· progression257 Β· 0.00% win
100 Seconds Β· progression18 Β· 0.00% win
Met the creator! Β· secret10 Β· 0.00% win
??? Β· secret9 Β· 0.00% win
1000 Seconds Β· progression8 Β· 0.00% win
No discounts.0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.