Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[CLUSTER 33] PM 6:06 Multiverse: The Second Stage

[CLUSTER 33] PM 6:06 Multiverse: The Second Stage

A Roblox experience owned by Group Difficulty Pie.

HorrorENhorrorfan-mademultiverse

Description (written by the developer; not a statement by this register)

WARNING: THIS GAME HAS FLASHING LIGHTS! [THIS IS FANMADE, SOME LAYOUTS ARE NOT SAME OR DIFFERENT!] inspired by: PM 6:06: The Multiverse and PM 6:06 Here's the link: https://www.roblox.com/games/6033508889/PM-6-06 https://www.roblox.com/games/7268828011/MORE-LEVELS-PM-6-06-The-Multiverse !Play these games it's cool!

Last updated by the developer 12 Aug 2026, 05:57 UTC.

0
playing (measured 12 Aug 2026, 14:16 UTC)
3,649
lifetime visits
71%
liked (15 👍 / 6 👎)
28
favourites (7.7 per 1k visits)
31 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

SO WE HAVE BEGAN THEN · progression38 · 26.7% win
THERE WILL BE TRESSURE · progression24 · 0.00% win
THE PRISM DO BE BREAKING LIGHT DOE? · progression22 · 0.00% win
WANNABE GAME DEV · progression14 · 0.00% win
FAIR AND SQUARE...?12 · 0.00% win
ALOT OF THEM · progression11 · 0.00% win
CAPITALIST FACTORY CEO · progression10 · 0.00% win
TEMPERATURE TERROR · progression10 · 0.00% win
IMSORRY · progression8 · 0.00% win
Sublevel 300: I'VE BEEN THROUGH A LOT · progression7 · 0.00% win
CHECKPOINT · progression7 · 0.00% win
ANOTHER DIMENSION? · progression6 · 0.00% win
A DARK TURN · progression6 · 0.00% win
DIFFICULTY SPIKE · progression5 · 0.00% win
third prism · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

687169.518 August 2026 — 68 % liked28 August 2026 — 70 % liked17 October 2026 — 71 % liked18 August 202617 October 2026
3 measurements spanning 60 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 10:1671+1
28 Aug 2026, 05:3770+2
18 Aug 2026, 05:3668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.