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Line To Paradise ๐Ÿ–๏ธ

Line To Paradise ๐Ÿ–๏ธ

A Roblox experience owned by Negative Effort Games.

Social & hangoutENwaiting simulationsocial interactionpranks

Description (written by the developer; not a statement by this register)

Welcome to Line to Paradise ๐ŸŒŸ, the ultimate waiting experience on Roblox! In this whimsical game, youโ€™ll join a never-ending queue that leads to a fantastical paradise filled with vibrant landscapes, playful characters, and magical surprises. As you stand in line, youโ€™ll encounter fun activities to keep you entertained. Chat with fellow players ๐Ÿ’ฌ, collect unique items ๐ŸŽ‰, and unlock exciting upgrades while you patiently wait. But watch out! You can also troll your friends and other players with funny pranks ๐Ÿคช as you inch closer to paradise. The journey is just as fun as the destination! Discover hidden shortcuts ๐Ÿ›ค๏ธ, unlock special abilities, and even challenge your friends to see who can wait the longest โณ. Will you be the one to reach paradise first? ๐ŸŒŸ Are you ready to embrace the art of waiting? Join the queue and see how fun patience can be in Line to Paradise! ๐ŸŽŠ

Last updated by the developer 26 Dec 2025, 16:47 UTC.

0
playing (measured 26 Aug 2026, 05:48 UTC)
845
lifetime visits
50%
liked (3 ๐Ÿ‘ / 3 ๐Ÿ‘Ž)
6
favourites (7.1 per 1k visits)
31 October 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 05:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Reached Paradise! ยท progression106 ยท 0.00% win
Joined the Group! ยท social5 ยท 0.00% win
You finished the obby! ยท progression1 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.