π΄ The Ancient Isles π
A Roblox experience owned by Ancient Isles..
SurvivalENopen-world survivaltribal combatbase building
π΄ The Ancient Isles π is a survival experience created on 2024-10-31. It has accumulated 3,045,108 lifetime visits and 6,847 favorites. The game holds a 75% like percentage. Currently, zero users are playing. The experience focuses on open-world exploration, crafting, and tribal combat.
Description (written by the developer; not a statement by this register)
π Enjoying the game? Please Tap Like and Favorite to support us and help make it even better! π΄ The Ancient Isles π Dive into an open-world survival adventure! Explore huge islands full of secrets, caves, and resources. Craft tools, build your dream base, and team upβor take on other tribes to rule the land! π’ Shipwreck Discoveries: Search the shores for shipwrecks with rare loot. π‘οΈ Strategic Combat: Battle other players or defend against enemy tribes. ποΈ True Freedom: Play your way on PC or Mobile. (Console coming soon!) π Weekly Updates: Enjoy new features and content every week. π Private Servers: Keep your structures, items, location, animals, and more saved! π1.5x EXP Every Weekend! (2x With 1.5x Essence Gamepass) β¨ Inspired By: Soybeen's BOOGA BOOGA and RandomB_oi's The Lost Sea. Start your journey today, and make your mark on π΄ The Ancient Isles π
Last updated by the developer 25 Jul 2026, 14:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 05:47 | 75 | no change |
| 14 Aug 2026, 05:46 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.