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Tower Battles: Reimaginated

Tower Battles: Reimaginated

A Roblox experience owned by TB:R Group.

Tower defenseENTower DefenseZombiesStrategy

Description (written by the developer; not a statement by this register)

⚠️This game is no longer being updated. Development has been stopped because we are currently working on TB:R 2, a new and improved version of this game. https://www.roblox.com/games/114219274932947/TBR2-Testing TB:R / Tower Battles: Reimaginated is a dynamic Tower Defense game where you place Units/Towers that go after the zombies to kill them, becareful though, the Units/Towers die, so use strategic positions. The Units/Towers have multiple custom features! Such as movement types, which can be changed by pressing "T", the movement types are: Stand Still - Makes the Tower stationary. Follow Player - Makes the Tower follow its owner. Zombies - Makes the Tower go after Zombies [Default] Inspired in: Tower Battles, Tower Battles: Fields, Tower Battles Battlefront

Last updated by the developer 20 Jul 2026, 00:42 UTC.

0
playing (measured 13 Aug 2026, 06:04 UTC)
8,352
lifetime visits
94%
liked (50 👍 / 3 👎)
57
favourites (6.8 per 1k visits)
31 October 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Completed Hard mode · progression113 · 0.00% win
Completed Normal mode · progression104 · 0.00% win
Winter 2024 Completion · progression98 · 0.00% win
Completed Easy mode [troll] · progression88 · 0.00% win
Wave 0000000 · other4 · 0.00% win
Hardcore Mode · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.