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[⏰UPDATE] Throw Arena 💨

[⏰UPDATE] Throw Arena 💨

A Roblox experience owned by KiddyDev’s Studio.

Fighting & PvPENphysics-based combatarena battlechaos gameplay

Description (written by the developer; not a statement by this register)

❗️USE CODE sefyaa FOR 1,000$❗️ HOW TO PLAY : 💥 Throw Objects 💸 Buy Abilities 💨 Run Around ⏰ Features: - Throw objects like lampposts and trash cans to knock players out. - Use gadgets and powers to cause chaos or turn the tide. - Explore unique maps and unlock rewards as you dominate the arena. 💨 Controls: E - Pick up any objects. G - Use your power F - Shows inventory Join the fun and prove you’re the ultimate champion! Don’t forget to join our server for updates and events! ⚠️ EXPLOITS AREN'T ALLOWED IN THE GAME ⚠️ Tags: Chaotic , Battle, Teamwork, Fight, Arena

Last updated by the developer 8 Nov 2025, 15:29 UTC.

0
playing (measured 24 Aug 2026, 20:17 UTC)
19,731
lifetime visits
90%
liked (89 👍 / 10 👎)
131
favourites (6.6 per 1k visits)
31 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Reaper
999 R$
VIP
799 R$
X2 Kills
299 R$
Custom Sound
129 R$
Emotes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,285 · 100.0% win
Death · other5,966 · 100.0% win
First Cash · other4,629 · 0.00% win
Real Warrior · other4,541 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.