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✨ GROW UP [NEW]

✨ GROW UP [NEW]

A Roblox experience owned by cake's studio.

TycoonENaging simulationmastery progressionclan competition

✨ GROW UP [NEW] is a tycoon experience created on 2024-10-31. The game has accumulated 1,238,175 lifetime visits and 3,580 favorites. Currently, zero users are playing. The title holds a 55% like percentage. The description indicates gameplay involves aging up from a baby through masteries and unlocking areas.

Description (written by the developer; not a statement by this register)

⭐ Welcome to GROW UP! 🧒 Start as a baby! 🌟 Complete masteries to age up! 💥 Unlock new areas for more mastery! 🍀 Get lucky from spinning auras! Be the BEST clan OR be the BEST player! 💛 Enjoy the game!

Last updated by the developer 17 May 2025, 16:24 UTC.

0
playing (measured 11 Aug 2026, 00:34 UTC)
1,238,175
lifetime visits
55%
liked (892 👍 / 741 👎)
3,580
favourites (2.9 per 1k visits)
31 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Prestige Hunter!
2,200 R$
Mythic Hunter
1,200 R$
Super Lucky
600 R$
Extra Gems
500 R$
Perfected Auto Train
450 R$
Executive Chef
400 R$
VIP
325 R$
Luck
225 R$
Most Muscular
200 R$
Pro Gamer
150 R$
Intelligent
125 R$
Instant Roll
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

U · other858,005 · 0.00% win
O · other857,865 · 0.00% win
G · other857,795 · 0.00% win
R · other857,794 · 0.00% win
P · other857,514 · 0.00% win
W · other857,199 · 0.00% win
Cleared Humans V Zombies · progression1,005 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.