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A Roblox experience owned by DVXP Obbies.

OtherENminimalistexperimentalabstract

Description (written by the developer; not a statement by this register)

Every single day we ask ourselves questions. Why? ?

Last updated by the developer 31 Oct 2024, 23:24 UTC.

0
playing (measured 11 Aug 2026, 09:18 UTC)
320,842
lifetime visits
45%
liked (113 👍 / 137 👎)
1,895
favourites (5.9 per 1k visits)
31 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

¿ · other272,172 · 0.00% win
? · other158,915 · 0.00% win
????? · other97,128 · 0.00% win
a minute¿ · other83,644 · 0.00% win
?????????? · other59,404 · 0.00% win
???????????????????? · other28,419 · 0.00% win
5 minutes¿ · progression8,037 · 0.00% win
?????????????????????????????????????????????????? · other7,209 · 0.00% win
100? · other2,266 · 0.00% win
10 minutes¿ · other1,714 · 0.00% win
20 minutes¿ · progression449 · 0.00% win
30 minutes¿ · progression183 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4515 August 2026 — 45 % liked24 September 2026 — 45 % liked15 August 202624 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 04:3545no change
15 Aug 2026, 00:3545first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.