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Sever

Sever

A Roblox experience owned by Seryn.

AdventureENnarrativesingle-playerstory-driven

Sever is an adventure experience created on October 31, 2024. It has accumulated 704,998 lifetime visits and 79,467 favorites. The title holds a 96% like percentage. Currently, zero users are playing. The description identifies it as a single-player story game. The developer recommends using a microphone for the intended experience. External software may require disabling to function correctly.

Description (written by the developer; not a statement by this register)

Sever is discontinued, please see the community note. "You lived through hell once. Are you sure you wanna live through hell again?" Sever is a SLOW BURN single-player story game about connecting and letting go. (Only the first part is out) Microphone is RECOMMENDED for intended experience. Extra Information: - Please play on Desktop or Laptop if you can. - IF YOU HAVE BLOXSTRAP (ANY EXTERNAL SOFTWARE), DISABLE TO PLAY OR HIGHLIGHTS MAY NOT SHOW!!! - This is not a horror game (yet) Join my server for updates. Or you can join my community. https://www.roblox.com/communities/32936772/Seryn Please report any bugs to my server. Credits: Iris voiced by Zoe Davidson Frazier voiced by FinTheVA Thank you to emmitj33 for making the PV trailer.

Last updated by the developer 4 Aug 2026, 04:01 UTC.

0
playing (measured 10 Aug 2026, 19:03 UTC)
704,998
lifetime visits
96%
liked (15,562 👍 / 576 👎)
79,646
favourites (113.0 per 1k visits)
31 October 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:033first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Here's To Severing · other475,098 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:3696no change
13 Oct 2026, 21:3596no change
3 Oct 2026, 21:3596no change
23 Sept 2026, 21:3496no change
13 Sept 2026, 20:3296no change
3 Sept 2026, 20:2296no change
24 Aug 2026, 18:2296no change
14 Aug 2026, 18:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.