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2 Player Duck Tycoon

2 Player Duck Tycoon

A Roblox experience owned by Nate's Creations.

TycoonENco-opducktycoon

2 Player Duck Tycoon is a tycoon experience created on November 1, 2024. The game has recorded 28,856,709 lifetime visits and currently has 191 players online. It holds 51,390 favorites and maintains a 97% like percentage. The description indicates cooperative gameplay involving building, upgrades, and exploration.

Description (written by the developer; not a statement by this register)

🐤 Welcome to 2 Player Duck Tycoon! 🌟 Team up with a friend to build your tycoon, unlock upgrades, and grow your business to become the richest! 🌟 Explore the map to uncover secrets and special items while growing your tycoon. 🎯 Take on challenges, defeat foes, or team up with others, its all up to you. ✨ Unlock unique abilities and upgrades. ⚙️ CONTROLS (after unlocking flight ability) PC: Press R to fly, LShift to sprint Mobile: Move the joystick to fly 🔥 Join the group: https://www.roblox.com/groups/10235287 to unlock exclusive perks: 💲 5,000 Bonus Cash ✨ A Custom In-Game nametag just for members! 🐛 Found a bug? Report it in the group. 🚀 👍 Don’t forget to Like and ⭐ Favorite if you’re enjoying the game! 💾 Your progress saves!

Last updated by the developer 3 Jul 2026, 19:12 UTC.

96
playing (measured 27 Aug 2026, 03:50 UTC)
29,086,603
lifetime visits
97%
liked (46,148 👍 / 1,396 👎)
51,978
favourites (1.8 per 1k visits)
1 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9643826710 August 202627 August 2026
129 measurements spanning 17 days, net -23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–489 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 129
Measured (UTC)PlayersChange
27 Aug 2026, 03:5096-14
27 Aug 2026, 02:50110-16
27 Aug 2026, 01:50126-19
27 Aug 2026, 00:50145+5
26 Aug 2026, 23:50140-27
26 Aug 2026, 22:50167-2
26 Aug 2026, 21:50169-21
26 Aug 2026, 20:50190+10
26 Aug 2026, 19:50180-20
26 Aug 2026, 18:50200+19
26 Aug 2026, 17:50181-79
26 Aug 2026, 16:50260+22
26 Aug 2026, 15:50238-40
26 Aug 2026, 14:50278+24
26 Aug 2026, 13:50254-10
26 Aug 2026, 12:50264+11
26 Aug 2026, 11:50253+11
26 Aug 2026, 10:50242+38
26 Aug 2026, 09:50204+3
26 Aug 2026, 08:50201first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP ADMIN
1,999 R$
Evil Duck Roped
699 R$
Rainbow Carpet
549 R$
Epic Duck Roped
399 R$
Dual Venomshank
399 R$
Golden Steampunk Glove
299 R$
x2 Rebirths
299 R$
x1.5 Cash
249 R$
Speed Coil
199 R$
Gravity Coil
199 R$
Laser Gun
169 R$
ULTIMATE CASH
99 R$
PRO Cash
79 R$
STARTER CASH [90% OFF]
49 R$
Bloxy Cola
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,573,164 · 100.0% win
Egg! (THE HATCH) · collection323,813 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 202627 August 2026
129 measurements spanning 5 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 129
Measured (UTC)% likedChange
27 Aug 2026, 03:5097no change
27 Aug 2026, 02:5097no change
27 Aug 2026, 01:5097no change
27 Aug 2026, 00:5097no change
26 Aug 2026, 23:5097no change
26 Aug 2026, 22:5097no change
26 Aug 2026, 21:5097no change
26 Aug 2026, 20:5097no change
26 Aug 2026, 19:5097no change
26 Aug 2026, 18:5097no change
26 Aug 2026, 17:5097no change
26 Aug 2026, 16:5097no change
26 Aug 2026, 15:5097no change
26 Aug 2026, 14:5097no change
26 Aug 2026, 13:5097no change
26 Aug 2026, 12:5097no change
26 Aug 2026, 11:5097no change
26 Aug 2026, 10:5097no change
26 Aug 2026, 09:5097no change
26 Aug 2026, 08:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.