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Convince an AI to enter Heaven

Convince an AI to enter Heaven

A Roblox experience owned by Toonify.

RoleplayENAI ChatReligious/HeavenBadge Reward

Description (written by the developer; not a statement by this register)

Chat with an AI about what it takes for you to enter heaven. The AI will award you a badge once it is convinced that you should be allowed into heaven. This game can either be really serious or take a silly turn depending on your interactions. ⏰ Premium users have 50% cooldown! Our hope is that, through this game, many lives are impacted and changed for the better. 💙 We do not monetize our experience by selling any items. AI chats are moderated. Please report any innapropriate responses. Chats are not stored. 😇

Last updated by the developer 21 Feb 2026, 19:42 UTC.

0
playing (measured 11 Aug 2026, 01:04 UTC)
87,036
lifetime visits
71%
liked (617 👍 / 247 👎)
1,895
favourites (21.8 per 1k visits)
1 November 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Ha! You wish! · other28,997 · 100.0% win
Allowed into Heaven · progression28,074 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7125 August 2026 — 71 % liked4 September 2026 — 71 % liked24 September 2026 — 71 % liked4 October 2026 — 71 % liked25 August 20264 October 2026
4 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 17:3271no change
24 Sept 2026, 17:3171no change
4 Sept 2026, 14:0371no change
25 Aug 2026, 12:3371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.