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Tasikmadu Sugar Mill Railway [FREEDRIVE]

Tasikmadu Sugar Mill Railway [FREEDRIVE]

A Roblox experience owned by Tasikmadu Sugar Mill.

SimulatorENtrain simulationindonesian cultureco-op

Description (written by the developer; not a statement by this register)

A fictional narrow gauge railway game based on the sugar cane railways of Java in Indonesia. Transport sugar cane from the fields to the factory in long trains, and then send it off to the global market via the transfer sidings! The game tutorial can be found in the staff room which you spawn outside. There is a map GUI for finding your way around. It is recommended that you play this game with friends for a better experience. THIS GAME IS STILL UNDER DEVELOPMENT, please report any bugs or suggestions to the group wall. The game is only currently compatible with PCs due to the nature of the train controls, more compatability will come soon. Heavily based on the YT videos of "ahmad arif 29". This game has no association and is not at all based on the real life counterpart sharing the same name. Thank you for playing!

Last updated by the developer 12 Jun 2026, 18:35 UTC.

0
playing (measured 10 Aug 2026, 23:46 UTC)
59,760
lifetime visits
89%
liked (319 👍 / 38 👎)
1,636
favourites (27.4 per 1k visits)
1 November 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:460first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

8915 August 2026 — 89 % liked4 September 2026 — 89 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 17:4889no change
15 Aug 2026, 16:0689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.