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The Guide of The Realm: Reimagined

The Guide of The Realm: Reimagined

A Roblox experience owned by Ransomwave's Games.

AdventureENstory adventurelost mediafantasy realm

Description (written by the developer; not a statement by this register)

"Will you find your way through this realm?" CHAPTERS AVAILABLE: PROLOGUE The Guide Of The Realm (TGOTR) is a Roblox story adventure game that has been lost media since its removal in 2018. This is a reimagining of that game. While this game stays relatively close to the source material, it is not 1:1 recreation. It might take creative liberties that stray away from the source material! Chapters 1, 2 & 3 are on the way, stay tuned! Programmed, built & re-written by Ransomwave.

Last updated by the developer 23 Jun 2026, 18:22 UTC.

0
playing (measured 10 Aug 2026, 16:30 UTC)
5,702
lifetime visits
97%
liked (355 👍 / 10 👎)
560
favourites (98.2 per 1k visits)
1 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Early Player · welcome2,977 · 100.0% win
You played The Guide of The Realm! · welcome2,975 · 100.0% win
Prologue · progression1,220 · 0.00% win
Chapter 1 (WIP) · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

979897.517 August 2026 — 98 % liked27 August 2026 — 97 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 20:1997-1
17 Aug 2026, 20:0798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.