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Baddies Tower ๐Ÿ’… (300+ Stages)

Baddies Tower ๐Ÿ’… (300+ Stages)

A Roblox experience owned by Innovative Minds..

Tower defenseENTower ClimbingObby/ParkourAesthetic/Slay Theme

Baddies Tower ๐Ÿ’… (300+ Stages) is a tower-defense experience created on 2024-11-01. The game has accumulated 7,908,661 lifetime visits and 1,630,955 favorites. Currently, one user is playing. The title holds a 91% like percentage. Tags include tower, obby, parkour, and aesthetic themes.

Description (written by the developer; not a statement by this register)

Welcome to Baddies Tower! a tower game with 300+ stages for you enjoy! ๐Ÿ‘ NEXT UPDATE AT 93% LIKES! Tags: Tower, Misery, Obby, Parkour, Climb, Jump, Pink, Stages, Baddies, Nails, Purse, Lipstick, Heels, Slay, Aesthetic, Baddie

Last updated by the developer 16 May 2026, 15:52 UTC.

1
playing (measured 10 Aug 2026, 14:33 UTC)
7,908,661
lifetime visits
91%
liked (2,405 ๐Ÿ‘ / 228 ๐Ÿ‘Ž)
1,631,206
favourites (206.3 per 1k visits)
1 November 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Magic Carpet [70% OFF!]
19 R$
Jetpack [70% OFF]
15 R$
Flying Cloud [MAGIC]
13 R$
Sword [OP]
9 R$
Rocket Launcher [OP!]
7 R$
Laser Gun [OP!]
7 R$
VIP
1 R$
Speed Coil! [50% OFF!]
1 R$
Double Jump [FLY!]
1 R$
Fusion Coil [OP!]
1 R$
Double Speed [RUN]
1 R$
Gravity Coil [50% OFF!]
1 R$
Boombox
1 R$
Grapple Hook [FUN!]
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

WELCOME! ยท welcome5,791,520 ยท 35.7% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9113 August 2026 โ€” 91 % liked23 August 2026 โ€” 91 % liked2 September 2026 โ€” 91 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 90โ€“92 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0191no change
23 Aug 2026, 22:0091no change
13 Aug 2026, 21:5391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.