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🌟BIG UPD! - Rune Incremental

🌟BIG UPD! - Rune Incremental

A Roblox experience owned by Treq Studios.

SimulatorENincrementalclickergrindy

Rune Incremental is a simulator experience created on 2024-11-02. It has recorded 691,801 lifetime visits and 2,968 favorites. The game maintains an 85% like percentage. Currently, zero users are playing. The description indicates gameplay involves opening runes, resetting stats for boosts, and ascending.

Description (written by the developer; not a statement by this register)

Welcome To Rune Incremental! In this game you open runes🔮, reset your stats for boosts📊, upgrade your luck and stats🍀, you ascend🚀 and have fun😎👌🔥. This game is meant to be grindy and Afk'able. Its all about the fun of grinding and doing things over and over again with more Boost!⚡. Credits: • @LucaDaBoy: Everything • @shootthecreeperrr: Everything else - @FoundForces: EternityNum - @Idontthinkofacool: Lost goat This game was inspired by Money Clicker Inc Have fun playing the game! ❤️

Last updated by the developer 9 Nov 2025, 11:11 UTC.

0
playing (measured 10 Aug 2026, 19:04 UTC)
691,801
lifetime visits
85%
liked (2,395 👍 / 423 👎)
2,968
favourites (4.3 per 1k visits)
2 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MEGA VIP
849 R$
VIP
349 R$
2x Ascensions
299 R$
2x Gems
249 R$
3x Money
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8514 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3385no change
14 Aug 2026, 18:3285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.