Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Epic Escape [ARENA]

Epic Escape [ARENA]

A Roblox experience owned by deveLOLs.

ObbyENobstacle courseboss missionsnoobies

Epic Escape [ARENA] is an obby experience created on 2024-11-02. It has recorded 3,398,320 lifetime visits and 3,482 favorites. Currently, one user is playing. The title holds a 74% like percentage. The description notes a boss bug fix and an arena update, with ongoing development for new missions.

Description (written by the developer; not a statement by this register)

BOSS BUG FIXED - you can now enter boss missions Arena update: try it out, tell me what you think! THANKS FOR PLAYING - this game is still under development, I'm working on new missions, if you have specific ideas to share, please write on group's wall! 🌟 Welcome to the Great Escape! Adventure Awaits! 🌟 🎮 Join the chaos! Guide your Noobies through challenging obstacles, dangerous traps, and tricky puzzles. Can you save them all? 🧩 🔥 Features: 🌄 Epic Levels: From towering mountains to fiery lava lakes! 🛠️ Interactive Gameplay: Smash obstacles, dig through walls, and blow up barriers with TNT! 🛍️ Noobie Village: Shop, explore, and socialize with other players! 🏆 Leaderboards: Prove you're the ultimate Noobies Guide! 💥 Chaos. Fun. Strategy. Are you ready to lead your Noobies to victory? 🚀

Last updated by the developer 28 May 2026, 06:36 UTC.

1
playing (measured 11 Aug 2026, 03:16 UTC)
3,398,320
lifetime visits
74%
liked (1,159 👍 / 399 👎)
3,481
favourites (1.0 per 1k visits)
2 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elf
75 R$
Gladiator
50 R$
Green Staff
50 R$
Green Sword
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,110,384 · 0.00% win
INTRO MISSION · welcome482,705 · 0.00% win
ARENA! · other345,786 · 0.00% win
Prison Escape! · progression118,942 · 0.00% win
FLOWER POWER! · other93,477 · 0.00% win
Is it Heaven? · other38,806 · 0.00% win
DEMOLITION MISSION · other32,766 · 0.00% win
BLUE BOSS · progression26,308 · 0.00% win
Made in Winter · other18,417 · 66.7% win
Lava Love · other15,833 · 0.00% win
Wait, Water? · other15,583 · 0.00% win
Dig, Baby, dig! · other12,450 · 0.00% win
Too sweet for me! · other8,668 · 0.00% win
No room for mushroom! · other6,701 · 0.00% win
BLACK BOSS! · progression3,939 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:4974no change
14 Aug 2026, 04:4774first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.