Epic Escape [ARENA]
A Roblox experience owned by deveLOLs.
ObbyENobstacle courseboss missionsnoobies
Epic Escape [ARENA] is an obby experience created on 2024-11-02. It has recorded 3,398,320 lifetime visits and 3,482 favorites. Currently, one user is playing. The title holds a 74% like percentage. The description notes a boss bug fix and an arena update, with ongoing development for new missions.
Description (written by the developer; not a statement by this register)
BOSS BUG FIXED - you can now enter boss missions Arena update: try it out, tell me what you think! THANKS FOR PLAYING - this game is still under development, I'm working on new missions, if you have specific ideas to share, please write on group's wall! 🌟 Welcome to the Great Escape! Adventure Awaits! 🌟 🎮 Join the chaos! Guide your Noobies through challenging obstacles, dangerous traps, and tricky puzzles. Can you save them all? 🧩 🔥 Features: 🌄 Epic Levels: From towering mountains to fiery lava lakes! 🛠️ Interactive Gameplay: Smash obstacles, dig through walls, and blow up barriers with TNT! 🛍️ Noobie Village: Shop, explore, and socialize with other players! 🏆 Leaderboards: Prove you're the ultimate Noobies Guide! 💥 Chaos. Fun. Strategy. Are you ready to lead your Noobies to victory? 🚀
Last updated by the developer 28 May 2026, 06:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 03:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 04:49 | 74 | no change |
| 14 Aug 2026, 04:47 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.