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Weapon Throwing Simulator 🪓

Weapon Throwing Simulator 🪓

A Roblox experience owned by ....................................,.

SimulatorENweapon throwingsimulatorwall destruction

Description (written by the developer; not a statement by this register)

💪Welcome to Weapon Throw Simulator 💪 ✨Earn Coins, Collect Pets, Buy Better Weapons!✨ 👍 JOIN OUR GROUP AND LIKE THE GAME FOR AUTO TRAIN! 👍 😊👍PLAY WITH FRIENDS FOR BOOSTS😊👍 📝HOW TO PLAY: - Throw Weapons at Walls to Destroy Them! - Train for More Power! - Destroy the Set of Walls to Gain Coins! - Use Coins to Buy Better Weapons, Eggs, and Gain Access to New Lands! ⚠️If your Weapon is Missing, Rejoin the Game! ⭐FAVORITE FOR MORE UPDATES!⭐ 🏷️Tags🏷️ Wall Punch Simulator, Weapon, Weapon Throwing Simulator, Weapon Throwing, Throw, Knife, Axe, Simulator, Tycoon, Fun, Obby, Simulator, Arm Wrestle Simulator

Last updated by the developer 24 Jan 2025, 17:32 UTC.

0
playing (measured 10 Sept 2026, 08:15 UTC)
17,040
lifetime visits
80%
liked (4 👍 / 1 👎)
2
favourites (0.1 per 1k visits)
2 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 08:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GOD AXE
17,143 R$
Permanent X2 Luck
1,000 R$
+2 Pet Equipped
199 R$
X2 Coins
199 R$
X2 Power
199 R$
+100 Storage
149 R$
Triple Eggs
149 R$
+1 Pet Equipped
99 R$
+25 Storage
49 R$
x2 Power Potion
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome66 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.