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🧱Part's RNG (Cancelled)🧱

🧱Part's RNG (Cancelled)🧱

A Roblox experience owned by Part's RNG.

SimulatorENRNGCollectionCancelled

Description (written by the developer; not a statement by this register)

Game Is Unfortunately Cancelled as for Now. I don't have the time, nor' full coding skills to complete it fully. 🧱 Part's RNG 🧱 Welcome to Part's RNG, a Game All About Collecting Parts! With Over 50+ To Collect! 🧱 Parts fall randomly, each with different rarity chances on them. The Higher, the better! 💰 Collect Coins to Purchase Speed Gauntlets! ✨ Show Off Your Collection, The Higher Rarity The More Cooler the VFX's Is! !!GAME IS IN-DEV, EXPECT BUGS!! Also Make Sure Your Graphics Are On Max For Best Gameplay!

Last updated by the developer 9 Aug 2026, 21:23 UTC.

0
playing (measured 25 Aug 2026, 16:16 UTC)
269
lifetime visits
100%
liked (5 👍 / 0 👎)
1
favourites (3.7 per 1k visits)
3 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 16:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magnet
299 R$
VIP
199 R$
Xray
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Part's RNG! · welcome18 · 0.00% win
Level 10 · progression6 · 0.00% win
Level 50 · progression3 · 0.00% win
Level 20 · progression3 · 0.00% win
Ghostly Encounter · other3 · 0.00% win
Level 100 · progression2 · 0.00% win
1 Hour · other2 · 0.00% win
Level 90 · progression2 · 0.00% win
Sus · collection2 · 0.00% win
10 Hours · other1 · 0.00% win
5 Hours · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.