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Don't Press The Lunchly!

Don't Press The Lunchly!

A Roblox experience owned by Idiotic Games LLC.

Social & hangoutENsocial deductionhorrorprank

Description (written by the developer; not a statement by this register)

Welcome to Don't Press The Lunchly will you press it? There is a Lunchly in the middle of the map and all you have to do is NOT PRESS THE LUNCHLY! Will you break the rules and press it or stay loyal. What Chaos will happen? - 🏃‍♂️ Survive The Challenges - 🧨 Buy Pranks To Disturb Other Players Or Friends - ⭐ Join the group for future perks! - 🛠️ Buy Gear To Help You In Game - ⏰ Stay In The Game To Get On The Leaderboard - 🎮 5+ Playable Challenges! Idiotic Games LLC! Inspiration from ⭐ TheReal_TEG⭐ -Tags: Poppy Playtime, Poppy Playtime , Horror, Playtime co, Playtime, Huggy, Huggy Wuggy, Poppy, Poppy Playtime Story, smiling critters , catnap , Pou, Bou, craftycorn, unicorn Barry BARRY THE PRISON BARRY PRISON RUN, KSI, prime, thick of it, LUNCHLY, mold

Last updated by the developer 20 Apr 2026, 02:54 UTC.

0
playing (measured 19 Aug 2026, 21:33 UTC)
1,102
lifetime visits
78%
liked (7 👍 / 2 👎)
7
favourites (6.4 per 1k visits)
3 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 21:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hybrid Coil
150 R$
Gravity Coil
100 R$
Speed Coil
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome862 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.