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Hypergalactic Obby

Hypergalactic Obby

A Roblox experience owned by Banana Studios Seasonal.

ObbyENMini-Mightsplatformeravatar items

Description (written by the developer; not a statement by this register)

The Mini-Mights are waiting for their teacher, Okon, to return—so they made a fun and chaotic obby to pass the time! 💎 Dodge traps, leap across platforms, and race through this hilarious Mini-Might creation to items for your avatar! 🎮 Play through for super speed and other level-ups Stage Count: 60 ©2024 TOEI ANIMATION CO., Ltd

Last updated by the developer 2 May 2026, 08:26 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
38,302
lifetime visits
48%
liked (62 👍 / 66 👎)
3,021
favourites (78.9 per 1k visits)
3 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Okon's Cloud
799 R$
Ronin's Grapple
399 R$
Rainbow Coil
249 R$
Gravity Coil
199 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome31,430 · 0.00% win
Stage 5 · progression24,849 · 0.00% win
Stage 10 · progression22,068 · 0.00% win
Stage 15 · progression19,903 · 0.00% win
Stage 20 · progression18,832 · 0.00% win
Stage 25 · progression17,769 · 0.00% win
Stage 30 · progression16,420 · 0.00% win
Stage 35 · progression15,608 · 0.00% win
Stage 40 · progression15,011 · 0.00% win
Stage 45 · progression14,444 · 0.00% win
Stage 50 · progression14,022 · 0.00% win
Stage 55 · progression13,695 · 0.00% win
Win The Game · progression13,124 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.