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The Incident Day [18+]

The Incident Day [18+]

A Roblox experience owned by Copyright Incorperated.

AdventureENHalf-LifeFan-gameSci-Fi

Description (written by the developer; not a statement by this register)

Your name is “Gino Marmitta”, you work at the Noob Resources Lab located in the Red Desert of NoobLandia. The world would change after that fatal day and you must make your way into the other Lab located far away from the N.R.L. ——————————————— Warning: this game is very challenging. All credits goes to Valve. And if you haven’t figured it out yet, it’s a fan-game of Half-Life with new challenges and different story.

Last updated by the developer 10 Nov 2025, 23:08 UTC.

0
playing (measured 12 Aug 2026, 09:30 UTC)
10,671
lifetime visits
54%
liked (13 👍 / 11 👎)
56
favourites (5.2 per 1k visits)
3 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Beginning of everything · welcome429 · 0.00% win
Escaping the Laboratory · collection15 · 0.00% win
The Military and the Clean Up Plan · collection1 · 0.00% win
Colleagues as Zombies · collection1 · 0.00% win
End of Chapter 1 · progression1 · 0.00% win
Crushed like Paper · collection1 · 0.00% win
Hot Acid Bath · collection1 · 0.00% win
A Long Climb · collection1 · 0.00% win
No More Ambushes · collection1 · 0.00% win
Status: Observation Terminated · other0 · 0.00% win
Helicopter goes Kaboom · collection0 · 0.00% win
Too Many Lasers · collection0 · 0.00% win
End of Chapter 2 · progression0 · 0.00% win
Inside the Nest · progression0 · 0.00% win
Crazy Flying Head · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.