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Be a Youtuber

Be a Youtuber

A Roblox experience owned by The Foodie Flock.

RoleplayENsocial simulationblobsfollower mechanics

Be a Youtuber is a roleplay experience created on November 3, 2024. The game has accumulated 4,912,676 lifetime visits and 243,710 favorites. Currently, eight users are playing. The title holds an 80% like percentage. The description mentions mechanics involving eating blobs and stealing followers.

Description (written by the developer; not a statement by this register)

👍 LIKE and JOIN Group for FREE +1,500 STARTING FOLLOWERS! 😁 Eat blobs on the ground ☠️ Steal followers from players smaller than you ⭐ Become the most famous If you enjoyed and want new updates, please 👍 Like, ⭐ Favorite and 🔔 Follow!

Last updated by the developer 18 May 2026, 17:53 UTC.

8
playing (measured 10 Aug 2026, 17:04 UTC)
4,912,676
lifetime visits
80%
liked (10,143 👍 / 2,578 👎)
249,046
favourites (50.7 per 1k visits)
3 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:048first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vortex
2,999 R$
2x Followers
399 R$
VIP Area
399 R$
+15,000 Spawn Size
399 R$
+10,000 Spawn Size
299 R$
2x Range
299 R$
+5,000 Spawn Size
199 R$
Starter Pack
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome2,660,568 · 100.0% win
10K Fame! · other2,296,384 · 100.0% win
50K Fame! · other1,705,346 · 100.0% win
100K Fame! · progression1,347,492 · 92.9% win
500K Fame! · other496,400 · 49.3% win
1M Fame! · progression354,605 · 37.8% win
10M Fame! · progression65,370 · 9.3% win
25M Fame! · progression35,176 · 6.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked13 September 2026 — 80 % liked23 September 2026 — 80 % liked3 October 2026 — 80 % liked13 October 2026 — 80 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:0080no change
13 Oct 2026, 01:5380no change
3 Oct 2026, 01:5280no change
23 Sept 2026, 01:5280no change
13 Sept 2026, 01:5180no change
3 Sept 2026, 01:4780no change
24 Aug 2026, 01:4680no change
14 Aug 2026, 01:4580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.