Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
FORTZONE⭐

FORTZONE⭐

A Roblox experience owned by Battle Collective.

ShooterENbattle royaleshootersurvival

FORTZONE⭐ is a shooter experience created on November 3, 2024. The game has accumulated 3,648,035 lifetime visits and 270,621 favorites. Currently, zero users are playing. The title holds a 69% like percentage. Tags include minigame, battle game, PvP, multiplayer, shooter, survival, crafting, mobile, console, and PC.

Description (written by the developer; not a statement by this register)

🚀 Welcome to FortZone! 🚀 🎮 Ready to jump into the action? The battle begins NOW! 💥 🤝 Hit that Like button, Favorite us, and join our group! Catch all the latest news and thrilling events while you play! 🤝 Tags: minigame, battle game, pvp, multiplayer, shooter, survival, crafting, mobile, console, pc

Last updated by the developer 21 Jul 2026, 20:15 UTC.

0
playing (measured 10 Aug 2026, 23:22 UTC)
3,648,035
lifetime visits
69%
liked (711 👍 / 314 👎)
270,622
favourites (74.2 per 1k visits)
3 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Rifle
2,799 R$
Golden Rifle
1,799 R$
A-10 Airstrike
800 R$
Owner Admin Commands
750 R$
2X HEALTH
160 R$
Jet Pack!
149 R$
Glitched RPG
80 R$
Grappling Hook
80 R$
VIP
80 R$
/headless /korblox command
50 R$
Double Jump
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,766,347 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.