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Tornado Survival! - CAR RADIOS 🌪️⚠️ v2.1

Tornado Survival! - CAR RADIOS 🌪️⚠️ v2.1

A Roblox experience owned by Tornado Chaser Games.

SurvivalENsurvivalstorm chasersphysics-based destruction

Tornado Survival! - CAR RADIOS 🌪️⚠️ v2.1 is a survival experience created on 2024-11-03. It has accumulated 3,373,442 lifetime visits and 244,660 favorites. Currently, 38 users are playing. The experience holds a 63% like percentage. The game features storm chaser and citizen teams navigating EF-scale tornadoes.

Description (written by the developer; not a statement by this register)

🌪️ Welcome to Tornado Survival! 🌪️ You can choose between two teams, storm chasers, or citizens. The goal of the storm chaser is to get as close to the tornado as possible, while the citizens are simply just trying to survive. There are 5 EF (ejection fraction) scales that a tornado can be categorized under: EF1: Moderate damage, roofs stripped, mobile homes overturned, trees uprooted. EF2: Considerable damage, roofs torn off houses, mobile homes destroyed, large trees snapped. EF3: Severe damage, entire stories of houses destroyed, heavy cars lifted and thrown. EF4: Devastating damage, houses leveled, cars thrown significant distances. EF5: Incredible damage, strong structures swept away, incredible debris generation. A new tornado is selected every 2 minutes, while the town resets every 10 minutes. Private server owners get mod level admin. Thank you to KIOSKI for the thumbnail artwork!

Last updated by the developer 26 Jul 2026, 16:09 UTC.

38
playing (measured 10 Aug 2026, 20:17 UTC)
3,373,442
lifetime visits
64%
liked (643 👍 / 368 👎)
247,297
favourites (73.3 per 1k visits)
3 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:1712first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tornado Spawner
400 R$
All Gamepasses Bundle
390 R$
Magic Carpet
25 R$
Flying Ability
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,621,989 · 100.0% win
You Have Won the Prize! · progression449,146 · 39.2% win
Golden Magic Carpet · collection44,933 · 0.00% win
You Have Found an Easter Egg! · secret7,604 · 0.00% win
You Have Found the Storm Shelter! · collection5,867 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

636463.514 August 2026 — 63 % liked24 August 2026 — 64 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:5364+1
14 Aug 2026, 04:5363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.