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🛟 The Hood Customs

🛟 The Hood Customs

A Roblox experience owned by Hood Developments.

Fighting & PvPENcombatcosmeticsfree-for-all

Description (written by the developer; not a statement by this register)

Welcome to The Hood Customs ⚔️ Engage in intense free-for-all fights! play solo, team up with others, join crews, and battle to become the best of the best. 💥 Active codes: SUMMERBOOST 🎭 Unlock hundreds of cosmetics like emojis, nametags, gun skins, and much more 💎 Collect and trade exclusive skins and effects 🕹️ Controls [PC - C] / [XBOX - B] – Slide [PC - E] / [XBOX - D-Pad Down] – Stomp [PC - R] / [XBOX - X] – Reload [PC - X] / [XBOX - Y] – Macro [PC - CTRL] / [XBOX - B] – Crouch 📲 Mobile controls are shown on-screen. You can always change your keybinds in the game settings. ⚠️ ATTENTION: We have a zero-tolerance policy against cheating. Exploiting, abusing bugs, or using unfair advantages will result in serious action. 🎁 Want more codes? 👍 Like & ⭐ Favourite the game!

Last updated by the developer 10 Aug 2026, 13:48 UTC.

0
playing (measured 10 Aug 2026, 20:53 UTC)
290,004
lifetime visits
74%
liked (201 👍 / 70 👎)
278
favourites (1.0 per 1k visits)
3 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Unboxing Luck
249 R$
2x Stomp Wanted
199 R$
2x Wanted Earnings
150 R$
Spawn with Max Armor
149 R$
2x Stomp Crates
149 R$
2x Aura Crates
149 R$
2x Unboxing Luck
149 R$
Aimview Panel
99 R$
Spawn with Armor
99 R$
Spaw With Food
75 R$
Spawn with Food
49 R$
Spawn with Mask
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome29,009 · 50.0% win
First Stomp · welcome105 · 0.00% win
Certified Menace · other29 · 0.00% win
Untouchable · other13 · 0.00% win
Deal Maker · other9 · 0.00% win
Last One Standing · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked4 October 2026 — 74 % liked24 October 2026 — 74 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:3674no change
4 Oct 2026, 05:3474no change
15 Aug 2026, 01:2174first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.