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Telekinesis [TWO PLAYER]

Telekinesis [TWO PLAYER]

A Roblox experience owned by Bizarre Archive.

AdventureENco-opphysics puzzlesci-fi

Description (written by the developer; not a statement by this register)

⚠️ THIS GAME IS MADE FOR TWO PLAYERS ⚠️ CONTENT WILL BE REWARDED Two players gained powers and have to escape planet earth into the universe using their power of the force / telekinesis, can they do it? Controls: Toggle Telekinesis - G Throw Object - F Push Object - E Pull Object - Q Gamepass Controls: Freeze Object - R Ghost Object - V Duel Control Object - C 🎁 LIKE AND JOIN GROUP FOR A FREE SKIP STAGE 🎁

Last updated by the developer 9 Aug 2026, 00:19 UTC.

0
playing (measured 12 Aug 2026, 12:23 UTC)
184,116
lifetime visits
49%
liked (45 👍 / 47 👎)
579
favourites (3.1 per 1k visits)
3 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:232first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Custom Sound
99 R$
Ghost Control
99 R$
Second Life
99 R$
Strength Control
59 R$
Anti Telekinesis
59 R$
Dual Fist
59 R$
Dual Control
59 R$
Checkpoint
59 R$
Freeze Control
49 R$
Extra Range
39 R$
Double Jump
39 R$
Double Sprint
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome135,664 · 100.0% win
Stage 20 · progression284 · 4.3% win
Stage 40 · progression23 · 0.00% win
Stage 60 · progression4 · 0.00% win
Stage 80 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

47494815 August 2026 — 47 % liked25 August 2026 — 49 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:3249+2
15 Aug 2026, 05:3147first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.