Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW!] ☣️Deception Infection 2.0

[NEW!] ☣️Deception Infection 2.0

A Roblox experience owned by Sparrow Flight Games.

Social & hangoutENsocial deductionsurvivalinfection theme

Description (written by the developer; not a statement by this register)

Welcome to Deception Infection! Innocents: 🔫 Survive the infection by eliminating all suspects. Be careful, though! Eliminating someone on your team can be costly 🧪 Prepare the cure by 🔎 searching for ingredients and mixing them together. Then, spread the cure in the ventilation! 🚩Complete tasks around the map Infected: ☣️ Infect all other players, overtaking the facility 🌊Sabatoge the map, with the goal of ultimately flooding the facility, spreading the infection even faster 💜 Make sure to like and favorite this game if you enjoy! More updates to follow 💜 This game was inspired by the classic "Deception Infection," created by @Stickmasterluke in 2010

Last updated by the developer 26 Jul 2026, 02:46 UTC.

0
playing (measured 12 Aug 2026, 02:06 UTC)
5,884
lifetime visits
80%
liked (20 👍 / 5 👎)
99
favourites (16.8 per 1k visits)
3 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lantern
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,015 · 0.00% win
Meet Shinyehh · other186 · 0.00% win
Meet Bu_wls · welcome28 · 0.00% win
Meet TacticalSprinted · other17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.