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Deepdivers [CLASSIC]

Deepdivers [CLASSIC]

A Roblox experience owned by Bitrix Development.

ShooterENco-op shooterfaction warfareunderwater survival

Deepdivers [CLASSIC] is a shooter experience created on 2024-11-03. It has accumulated 2,058,843 lifetime visits and 10,366 favorites. Currently, 12 users are playing. The title holds a 94% like percentage. The description notes gameplay inspired by Helldivers 2 and Subnautica, featuring faction-based mechanics and random generation elements within a deep-sea setting.

Description (written by the developer; not a statement by this register)

Available for archive purposes 🤿 Dive down for an illusive corporation to regain control from monsters of the deep seas! 🦀 Be born as an invasive crab and expand the colony to conquer the deep seas! 🚩Get randomly selected to serve as leaders for both factions! 💥 Filled to the brink with gameplay features! Submarines, random generation, building/destruction, and more! Gameplay heavily inspired by, Helldivers 2, Lethal Company, Minecraft, and Subnautica. (And also Underwater Company) A spin-off from Bots & Muskets.

Last updated by the developer 11 Jul 2026, 21:11 UTC.

12
playing (measured 10 Aug 2026, 15:16 UTC)
2,058,843
lifetime visits
94%
liked (16,293 👍 / 1,049 👎)
11,137
favourites (5.4 per 1k visits)
3 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1611first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Team Bypass
250 R$
[SALE] 2x Chance
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Prolonging The Inevitable... · other338,384 · 43.3% win
Reduced To Ashes · other118,908 · 19.1% win
[REDACTED] · other13,351 · 3.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked2 November 2026 — 94 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 12:1794no change
23 Oct 2026, 12:1694no change
13 Oct 2026, 12:1594no change
3 Oct 2026, 12:0894no change
23 Sept 2026, 12:0894no change
13 Sept 2026, 12:0494no change
3 Sept 2026, 12:0394no change
24 Aug 2026, 09:1994no change
14 Aug 2026, 09:1794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.