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Scientific Stat Incremental 1 [READ DESC]

Scientific Stat Incremental 1 [READ DESC]

A Roblox experience owned by Gamercopy experiences.

SimulatorENincrementalstat growthprestige

Description (written by the developer; not a statement by this register)

Welcome to Scientific Stat Incremental 1!!!!! Embark on a thrilling adventure of exponential growth! Start small and watch your stats explode with upgrades, multipliers, and game-changing resets. Key Features: Infinite Growth: Break limits and dream big! Strategic Progression: Unlock powerful runes, prestige, and new dimensions of play. 🚨 This is a new experience—report bugs to our blue robot server for 100k tokens! 🤑

Last updated by the developer 7 Oct 2025, 03:25 UTC.

0
playing (measured 11 Aug 2026, 20:33 UTC)
2,833
lifetime visits
66%
liked (21 👍 / 11 👎)
22
favourites (7.8 per 1k visits)
4 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Rookie · progression922 · 0.00% win
you played · welcome803 · 0.00% win
beta · other766 · 0.00% win
alpha · other581 · 0.00% win
Poorest-Of-The-Poor · collection206 · 0.00% win
played for 10 minutes! · other190 · 0.00% win
Better-Rookie · progression170 · 0.00% win
Kinda-Poor · other153 · 0.00% win
Semi-Skilled-Rookie · progression135 · 0.00% win
Skilled-Rookie · progression113 · 0.00% win
beginner · progression111 · 0.00% win
Semi-Skilled-Beginner · other102 · 0.00% win
Better-beginner · welcome101 · 0.00% win
you met the owner! · social101 · 0.00% win
Intermediate · progression96 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.