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discontinued project

discontinued project

A Roblox experience owned by alt's rented house.

OtherENdiscontinuedannouncementredirect

Description (written by the developer; not a statement by this register)

as of june 12th, this game has been discontinued and closed indefinitely until i come up terms what to do with this game thanks for playing! was a good run, fun while it lasted see you soon in my new projects! :) play the new game: https://www.roblox.com/games/131354822085618/killstreak

Last updated by the developer 11 Jun 2026, 10:50 UTC.

0
playing (measured 16 Aug 2026, 17:17 UTC)
4,679
lifetime visits
81%
liked (29 👍 / 7 👎)
10
favourites (2.1 per 1k visits)
4 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Slaps/Kills
175 R$
100% Killsteal
150 R$
Intuitive Sense
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Taste of Souls · other68 · 0.00% win
The End · progression36 · 0.00% win
Killstreak Deity · progression33 · 0.00% win
A Sacrifice · other31 · 0.00% win
A Powerful Being · progression25 · 0.00% win
1k Slaps · progression25 · 0.00% win
Divine · progression19 · 0.00% win
Desolation · other19 · 0.00% win
A Lucky One · collection17 · 0.00% win
2500 Slaps · progression17 · 0.00% win
Beyond the Limit of Time · collection15 · 0.00% win
Bliss of Death · progression15 · 0.00% win
Something is different · secret13 · 0.00% win
Golden Taste · collection7 · 0.00% win
Bloodthirst · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.