Ro Adopt a BABY💖 & Hangout⭐
A Roblox experience owned by Juice Studio.
SimulatorENbaby simulatorhangouthouse customization
Ro Adopt a BABY💖 & Hangout⭐ is a simulator experience created on 2018-05-30. The game has accumulated 1,395,686 lifetime visits and 1,074,107 favorites. Currently, zero users are playing. The title holds a 68% like percentage. It features mechanics such as adopting babies, houses, and a money system. The description notes compatibility with iOS and Android devices.
Description (written by the developer; not a statement by this register)
⭐Adopt a Baby and Hang Out! 6/29/18⭐ ⭐ADOPT A BABY SIMULATOR⭐ ❗SHUTDOWN = UPDATE❗ Welcome to Adopt a Child and Hang Out!. (❗Please, Follow all Roblox rules.❗) ✅JOIN THIS GROUP FOR FREE IN-GAME TOOLS: https://www.roblox.com/My/Groups.aspx?gid=4161024 Be sure to favorite (⭐) and like (👍) the game if you enjoy it! PC DOOR CONTROLS: PRESS F2 ONCE YOU PURCHASE A DOOR FOR CONTROLS SUCH AS TO UNLOCK, SELL, OR LOCK. Updates: -IOS & ANDROID COMPATIBLE -Houses -Money System -Animations Adopt and Raise a Baby, Adopt and Raise a Baby, Adopt and Raise a Baby, Adopt and Raise a Baby, Adopt and Raise a Baby, Adopt and Raise a Baby, Adopt and Raise a Baby, Adopt and Raise a Baby, Adopt and Raise a Baby, Adopt and Raise a Baby, Adopt and Raise a Baby, Adopt and Raise a Baby, Adopt and Raise a Baby, Adopt and Raise a Baby,
Last updated by the developer 3 Oct 2018, 10:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 02:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.