Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
(宮川) Miyagawa

(宮川) Miyagawa

A Roblox experience owned by Miyagawachō 宮川町.

RoleplayENgeisha roleplaykyoto city lifefashion and karaoke

Description (written by the developer; not a statement by this register)

Live your life in Kyoto, Japan🏮 Move in, make friends, and pick your path — become a geisha, get a job, or just explore the city. 🎤 Sing at the karaoke hall 🍡 Grab street food 👘 Shop for outfits ⛩️ Festivals & events every update Join the group to apply for a geisha role and get update news! Tags: roleplay, rp, japan, city, life, town, anime, geisha, karaoke, fashion, kyoto

Last updated by the developer 11 Aug 2026, 01:29 UTC.

7
playing (measured 11 Aug 2026, 01:32 UTC)
102,460
lifetime visits
86%
liked (337 👍 / 53 👎)
1,437
favourites (14.0 per 1k visits)
4 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:327first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP 🌊
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Untouchable · other74 · 1.0% win
Speed Demon · other72 · 1.0% win
Pizza Master · other30 · 0.00% win
Perfectionist · other6 · 0.00% win
Pizza Legend · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.515 August 2026 — 85 % liked25 August 2026 — 86 % liked4 September 2026 — 86 % liked14 September 2026 — 86 % liked24 September 2026 — 86 % liked14 October 2026 — 86 % liked24 October 2026 — 86 % liked3 November 2026 — 86 % liked15 August 20263 November 2026
8 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 15:5086no change
24 Oct 2026, 15:5086no change
14 Oct 2026, 15:4986no change
24 Sept 2026, 15:4786no change
14 Sept 2026, 12:3386no change
4 Sept 2026, 12:3286no change
25 Aug 2026, 11:0486+1
15 Aug 2026, 11:0285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.