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The Maze: Rebirth of a Star

The Maze: Rebirth of a Star

A Roblox experience owned by Retro Studio official.

HorrorENhorrorscaryfactory

Description (written by the developer; not a statement by this register)

(⚠️This project is in development⚠️) You are a T.M.I.T. soldier sent to explore an abandoned factory. Dangers await you. Confront your fears and return to base alive, "maybe." Favorite this project to avoid losing it, and ring the bell to receive a notification about the open alpha test, which will earn you an achievement! Indev Version - 2.1.0 ⚠️⚠️ Warning! ⚠️⚠️ The game contains: blood, screams, scary scenes, deep spaces. ⚠️Recommendations⚠️ Headphones and graphics level 6 or higher are recommended. Inspired by Pressure by Zeal, Doors by Lsplash, Grace by Simon,

Last updated by the developer 11 Aug 2026, 11:48 UTC.

1
playing (measured 13 Aug 2026, 15:45 UTC)
1,548
lifetime visits
86%
liked (62 👍 / 10 👎)
57
favourites (36.8 per 1k visits)
4 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[preorder] x1.25 currencies
200 R$
[preorder] 50 players with you!
150 R$
[preorder] VIP ASSETS
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OH -- so retro · other296 · 0.00% win
A feeling of irreversibility · welcome275 · 0.00% win
VShOO · progression1 · 0.00% win
Coward · other0 · 0.00% win
Nuclear isotopes · progression0 · 0.00% win
a loud bang in the skull · other0 · 0.00% win
The culprit of other people's misfortunes · social0 · 0.00% win
Helping hand · other0 · 0.00% win
Enchantment in the dark depths · progression0 · 0.00% win
ALPHA test "The Maze" · other0 · 0.00% win
Wow! You're back? · other0 · 0.00% win
Dirty floor · other0 · 0.00% win
Countless attempts · progression0 · 0.00% win
Walking through the dark kingdom · secret0 · 0.00% win
The highest stage of paranoia · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8619 August 2026 — 86 % liked18 October 2026 — 86 % liked19 August 202618 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 14:2286no change
19 Aug 2026, 06:0386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.