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SCORCHED [HORROR]

SCORCHED [HORROR]

A Roblox experience owned by RH Experimentations.

HorrorENtop-downendless floorsitem collection

Description (written by the developer; not a statement by this register)

NEW UNIQUE TOP DOWN HORROR GAME! Delve into endless floors where you need to collect 6 items to escape again and delve even deeper. How far can you go? What awaits you in the deeper floors? More updates coming soon! ⚠️ Flashing lights and loud sounds 🎧 Headphones recommended 🎙️ Voice Chat recommended 👍 Support us by liking and favoriting the game!

Last updated by the developer 23 May 2026, 13:58 UTC.

0
playing (measured 10 Aug 2026, 21:53 UTC)
93,781
lifetime visits
54%
liked (49 👍 / 41 👎)
106
favourites (1.1 per 1k visits)
4 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jumpscare Everyone
199 R$
Infinite Revive
199 R$
Invisible Potion
119 R$
Bear Trap
119 R$
Magic Mirror
99 R$
Glue
99 R$
Faster Walk
99 R$
Better Flashlight
79 R$
Banana Peel
59 R$
Energy Drink
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

And so it begins... · welcome69,574 · 0.00% win
Game Over · other9,485 · 0.00% win
Cleared a Floor · progression2,169 · 0.00% win
Total Darkness · other182 · 0.00% win
Turbo · other181 · 0.00% win
Lights Out! · other180 · 0.00% win
Cleared a Boss Floor · progression84 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.