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Snail goo simulator

Snail goo simulator

A Roblox experience owned by GooOmek Goodios.

SimulatorENsnailgoosimulator

Description (written by the developer; not a statement by this register)

(Also known as Goojo Goojooie) Collect goo, explore and question life now for free on roblox! ~!!!WARNING!!! SOME SONGS MIGHT BE COPYRIGHTED!!!~ <- <- <- ~game took around 7 months ~made by WhenTheTomekSus & Finie123123 tags: snail, goo, simulator, funmaybe, epic, amazing, adventure

Last updated by the developer 9 Jul 2026, 13:09 UTC.

0
playing (measured 24 Aug 2026, 00:23 UTC)
2,434
lifetime visits
94%
liked (30 👍 / 2 👎)
21
favourites (8.6 per 1k visits)
4 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 00:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

disco ball
25 R$
rainbow goo
9 R$
save 2 baby snails
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 1 · progression256 · 100.0% win
Level 2 · progression79 · 100.0% win
Level 3 · progression27 · 0.00% win
Level 4 · progression23 · 0.00% win
Level 5 · progression23 · 0.00% win
Level 6 · progression20 · 0.00% win
It's a BAD day... · other18 · 0.00% win
It's a GOOD day... · progression17 · 0.00% win
RAD shoes? NO! · progression17 · 0.00% win
It's a GOO day... · secret16 · 0.00% win
Ah, ravioli! · other16 · 0.00% win
I think there's someone hanging right there · secret15 · 0.00% win
Arcade machine?! · other15 · 0.00% win
Gotta go fast! · progression14 · 0.00% win
I guess you had to · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.