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Drink or Die ๐Ÿฅต

Drink or Die ๐Ÿฅต

A Roblox experience owned by Sigma Studio!.

AdventureENdesert survivalobstacle coursehydration mechanic

Description (written by the developer; not a statement by this register)

๐Ÿ‘- LIKE & JOIN THE GROUP FOR FREE SPEED COIL! ๐Ÿฎ Your stranded in the desert, your goal is to reach the oasis before your water runs out. Can you make it? Find water as you trek 10,000 studs of tough sandy terrain to reach the promised land. ๐Ÿšฉ- Reach the end of the desert to see the oasis! ๐Ÿ’ง- Collect water to stay hydrated and alive ๐Ÿƒโ€โ™‚๏ธ- use tools to help reach the end Drink... Or Die... Available on PC: ๐Ÿ’ป, Console: ๐ŸŽฎ, Tablet: ๐Ÿ“Ÿ, and Mobile:๐Ÿ“ฒ

Last updated by the developer 20 Oct 2025, 17:24 UTC.

0
playing (measured 10 Aug 2026, 20:34 UTC)
377,959
lifetime visits
95%
liked (1,637 ๐Ÿ‘ / 95 ๐Ÿ‘Ž)
66,975
favourites (177.2 per 1k visits)
5 November 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Laser Gun (INSTA-KILL)
599 R$
Rocket Launcher (RPG)
499 R$
VIP DUNE BUGGY
299 R$
Jetpack
299 R$
Flying Cloud
229 R$
Fusion Coil (Speed/Gravity)
199 R$
Gravity Coil
199 R$
Speed Coil (SPEED)
199 R$
Infinite Hydration
129 R$
Grapple Hook (OP)
99 R$
Sword (KILL)
99 R$
Sprint
49 R$
Double Jump
49 R$
Boombox (MUSIC)
49 R$
Auto Walk
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

YOU REACHED THE OASIS!!! ยท progression47,746 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.