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Obtain Aura ✨

Obtain Aura ✨

A Roblox experience owned by SimForge.

SimulatorENaura simulatorpet collectionranking competition

Obtain Aura ✨ is a simulator experience created on 2024-11-05. The game has accumulated 1,550,947 lifetime visits and holds 108,992 favorites. It maintains a 97% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

How much Aura do you have? 🗿 🤭 Use code "RELEASE” 🔥 Gain Aura 🏆 Compete to Win 🐶 Collect Pets 🌐 Reach Top 100 Rankings If you enjoyed, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow!

Last updated by the developer 20 Jun 2026, 02:22 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
1,550,947
lifetime visits
97%
liked (30,399 👍 / 1,066 👎)
108,986
favourites (70.3 per 1k visits)
5 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Aura
1,699 R$
Magic Eggs
799 R$
Eight Hatch
799 R$
3x Wins
499 R$
Triple Hatch
399 R$
Super Lucky
349 R$
VIP
299 R$
2x Wins
299 R$
2x XP
199 R$
2x Aura
199 R$
Lucky
149 R$
Auto Rebirth
99 R$
Teleport
49 R$
Fast Hatching
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,018,156 · 0.00% win
Reached Desert · progression196,646 · 0.00% win
Reached Candy · progression40,637 · 0.00% win
Reached Winter · progression9,888 · 0.00% win
Reached Volcano · progression3,904 · 0.00% win
Reached Space · progression1,632 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:0097no change
14 Aug 2026, 11:5397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.