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FNF:TA

FNF:TA

A Roblox experience owned by Synergy-Works.

RacingENFriday Night Funkin'AnimationRhythm

FNF:TA is a racing experience created on 2024-11-05. It has recorded 1,315,107 lifetime visits and 137,409 favorites. The game holds a 62% like percentage. Currently, zero users are playing. The description notes it is an alpha version featuring randomized events every 30 minutes and includes warnings for flashing lights.

Description (written by the developer; not a statement by this register)

**WARNING! THIS GAME CONTAINS FLASHING LIGHTS/IMAGES, PLEASE DO NOT PLAY IF YOU ARE SENSITIVE!** [*Welcome to FNF:TA (Also known as Fnf Twiddlefinger Animations!). This game is a chaotic FNF animation game with randomized events happening every 30 minutes!*] *SIDENOTE: THIS GAME IS ON ALPHA* tags: Fnf, Fnf Twiddlefinger, Fnf silly billy, fnf oxaya, fnf rotten smoothie, fnf triflethumb, fnf max design pro, max design pro, FNF Animation, FP, FNF Mod Animation, Dwiddlefinger, Ode to a friend, Bubbletwister

Last updated by the developer 7 Aug 2026, 10:39 UTC.

0
playing (measured 10 Aug 2026, 17:48 UTC)
1,315,107
lifetime visits
62%
liked (444 👍 / 268 👎)
137,410
favourites (104.5 per 1k visits)
5 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
2,500 R$
Troll Pack
350 R$
2x Rebirths
200 R$
2x Tokens
200 R$
2x Twiddlecash
200 R$
Remove watermark
100 R$
Toxic Emotes
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Twiddlefinger Animation · welcome422,540 · 0.00% win
F · other63,755 · 44.4% win
N · other63,753 · 44.4% win
F · other63,748 · 44.4% win
: · other63,744 · 44.4% win
T · other63,738 · 44.4% win
A · other63,732 · 44.4% win
Chest [Easy] · collection60,996 · 0.00% win
Chest [Novice] · collection43,593 · 0.00% win
Completed The Cart Ride! [2.5K!] · progression36,508 · 0.00% win
Chest! [Hard!] · collection17,438 · 0.00% win
Twiddlefinger · other13,451 · 0.00% win
Guessed the character! [2] · other7,905 · 0.00% win
Guessed the character! [1] · other4,780 · 44.4% win
Ode to a friend · social4,703 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked3 September 2026 — 62 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:3362no change
14 Aug 2026, 13:2062first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.