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NZ鉄道 NZ Railway

NZ鉄道 NZ Railway

A Roblox experience owned by NZ鉄道質問受付コミュニティ.

SimulatorENtrain simulationrailway managementvehicle physics

Description (written by the developer; not a statement by this register)

Featured on RobTrain! Thank you! I'm really grateful. Almost all trains are equipped with suspension (there are some issues currently being confirmed). This game may contain bugs or problems. If you have any concerns, please let us know at the NZ Railway Q&A Desk or the NZ Railway Group. << ⚠ Caution >> This game is free-drive, but some trains are operated by a system. Almost all scripts were created by Kazutchi using AI. All trains will derail if they go too fast. Please drive with care. We may shut down the game to apply updates to all servers. << Details >> We test, develop, and modify trains. Please see the in-game notice for details of the updates. --Credits-- Almost all GUI, vehicles, tracks, and station creation by Kazutchi Vehicles, tracks, and stations created by Shintsune Some icons, etc. by Google fonts Script created by ChatGPT Some UI components reference Material Design This game is jointly developed by Shintsune and Kazutchi. I'll do my best in game devel

Last updated by the developer 13 Aug 2026, 10:42 UTC.

0
playing (measured 13 Aug 2026, 11:36 UTC)
22,692
lifetime visits
84%
liked (21 👍 / 4 👎)
56
favourites (2.5 per 1k visits)
5 November 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:363first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Nice to meet you · welcome10,953
Administrator Badge · other4
Owner Badge · other2
Shintsune · other0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.