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Christmas Santa Tower 🎄  (300 + Stages!)

Christmas Santa Tower 🎄 (300 + Stages!)

A Roblox experience owned by -Christmas Empire-.

ObbyENChristmasSantaTower Climbing

Christmas Santa Tower 🎄 (300 + Stages!) is an obby experience created on 2024-11-05. It has accumulated 5,269,974 lifetime visits and 516,809 favorites. The game holds an 83% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Christmas Santa Tower 🎄 Play 350 Stages of Christmas FUN! Like the game and favorite it 👍 Tags: Tower, Misery, Obby, Parkour, Climb, Jump, Pink, Stages, Easy, Hard, Extreme, Fun, Easy obby, christmas, santa,

Last updated by the developer 26 Jul 2026, 00:53 UTC.

0
playing (measured 10 Aug 2026, 19:33 UTC)
5,269,974
lifetime visits
83%
liked (2,246 👍 / 457 👎)
516,840
favourites (98.1 per 1k visits)
5 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
79 R$
Taser
69 R$
Santa Morph
59 R$
Boombox
29 R$
Flying Carpet
19 R$
Elf Morph
15 R$
Flying Cloud
9 R$
Fusion Coil
1 R$
Speed Coil
1 R$
Gravity Coil
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,717,937 · 100.0% win
You Played With A Friend · social837,678 · 56.0% win
Completed The Game · progression539,359 · 36.0% win
Welcome Back · welcome510,945 · 72.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0883no change
24 Aug 2026, 01:0783no change
14 Aug 2026, 01:0683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.